Budding Entrepreneurs At Work

Budding Entrepreneurs At Work

Wednesday, 3 October 2012

SUPER SPIES - Your Mission Should You Choose To Accept It...

"Super Spies" is the theme for our 5 Day Entrepreneur Camp in Nov 2012. Kids will get to take on alternate personas as they go on a mission to rescue the prisoners held at evil Dr Tentacles' lair. But it will not be easy and the challenges will be tough to overcome. ARE YOU READY FOR THIS MISSION?

Days 1 to 3 will be focused on fostering 21st Century Life Skills such as creativity, innovation, collaboration and teamwork, critical thinking and problem solving

Days 4 and 5 will teach kids how to become financially literate so as to become not only good inventors but entrepreneurs as well. Kids will be brought to a shopping centre where they'll see how companies market their goods and services, they then work in teams to brainstorm, design and create their own unique toy invention. An Inventors' Fair will be held at the tail end of our camp to showcase all the inventions from our creative teams. Teams will have to impress the investors (aka parents) to invest in their product and the one with the most votes wins!

Registration is now open. Click here to request for a registration form or for more details: lorraine.paul@kidsinventasia.org.



 Programme Details:

Day 1 - The Mission Gets On The Way
We have just been alerted that a large group of engineers and scientists have been captured by the evil Dr Tentacles on Octopus Island. Dr T has devised an evil plan to wipe out all inventors in the world so that he will be only one left. What he doesn't know is that the only inventors left in the world are from Singapore. We need your help to establish a new location for our spy headquarters and build new transport vehicles because the ones that we have are all broken down. We need to get to Octopus Island before it is too late!

0930 - 1000: Drop off & registration
1000 - 1015: Camp Briefing
1015 - 1100: Establish Spy Headquarters (Paper Fort)
1100 - 1115: Break
1115 - 1230: Creating New Spy Outfits (Project Spy Runway)
1230 - 1330: LUNCH
1330 - 1600: Spy Vehicles (Horizontal & Diagonal Balloon Sliders)
1600: End of Day 1

Day 2 - Always Be On The Defense
Now that our base is established, we need to build up our defense systems. Dr Tentacles' minions have reported to him that we are now harbouring the only inventors left in the world, and he may launch an attack on us at any moment. Our spies need to be armed as they leave for Octopus Island on their stealth fighters. We're so impressed with what you've built for us yesterday that we know you'll be able to assist us once again.

0930 - 1000: Drop off & registration
1000 - 1100: Spy Packs
1100 - 1115: Break
1115 - 1230: Stealth Fighters (Aeroplanes, Gliders, Plane Launchers and Skimmers)
1230 - 1330: LUNCH
1330 - 1600: Rockets (Pneumatic Blast & Pom Pom Launchers)
1600 - 1615: Debrief & End of Day 2

Day 3 - Spies To The Rescue
Excellent job done on our defense system. The spy teams have made much progress but their fuel has run out! Octopus Island sits in the middle of Slime Lake. How are they able to make it across to rescue the prisoners? We need your help once again!

0930 - 1000: Drop off & registration
1000 - 1030: Blow darts
1100 - 1115: Break
1115 - 1230: A-maze-ing race 
1230 - 1330: LUNCH
1330 - 1600: Building Bridges, Handocopters/ Cone-copters/ Parachute Men
1600 - 1615: Debrief & End of Day 3

Days 4 & 5: Toy Invention
Hurray! All the inventors have been rescued from Dr Tentacles, who is now locked away in a maximum security prison. To celebrate their successful rescue mission, the inventors would like to build unique toys that the spies can sell to make some money for the upkeep of their new headquarters.

Day 4 - Entrepreneurship Track Part 1: Understanding the marketplace
0930 - 1000: Drop off & registration
1000 - 1200: Briefing & Site Visit to Bishan Junction 8 - NTUC Fairprice. (We will travel by chartered bus.)
1200 - 1300: LUNCH
1300 - 1400: Learning about the 4Ps, SCAMPER Process, brainstorming & ideas generation
1400 - 1600: Team Invention Time
1600 - 1615: Debrief & End of Day 4


Day 5 - Entrepreneurship Track Part 2: Marketing Their Inventions
0930 - 1000: Drop off & registration
1000 - 1230: Team Invention Time
1230 - 1300: LUNCH
1300 - 1400: Team Invention Time
1400 - 1600: Preparing For Presentation At The Inventors' Fair
1600 - 1800: Invention demonstrations by Teams at the Inventors' Fair, followed by tea reception for participants & parents, and certificate presentation.
1800: End of Day 5

*Activities for each day may vary according to the weather or the dexterity of the participants and is at the discretion of the camp organiser. On days that there will be water play, children are advised to bring a spare change of clothing, as well as a hand towel. Lunch as well as refreshments will be provided daily, and parents are advised to inform the organiser if there are any dietary restrictions and allergies upon submission of the registration form.

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